alloy::math

Struct EulerAngles

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pub struct EulerAngles(/* private fields */);
Expand description

Euler angles are a representation of orientation in 3D space.

Implementations§

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impl EulerAngles

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pub fn new<A: Angle>(yaw: A, pitch: A, roll: A) -> Self

Create a new Euler angle with the given yaw, pitch, and roll.

§Parameters
  • yaw - The yaw angle.
  • pitch - The pitch angle.
  • roll - The roll angle.
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pub const fn from_radians(yaw: Radian, pitch: Radian, roll: Radian) -> Self

Create a new Euler angle with the given yaw, pitch, and roll in radians.

§Parameters
  • yaw - The yaw angle in radians.
  • pitch - The pitch angle in radians.
  • roll - The roll angle in radians.
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pub fn from_yaw<A: Angle>(yaw: A) -> Self

Create a new Euler angle with the given yaw.

§Parameters
  • yaw - The yaw angle.
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pub fn from_pitch<A: Angle>(pitch: A) -> Self

Create a new Euler angle with the given pitch.

§Parameters
  • pitch - The pitch angle.
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pub fn from_roll<A: Angle>(roll: A) -> Self

Create a new Euler angle with the given roll.

§Parameters
  • roll - The roll angle.
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impl EulerAngles

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pub const fn as_vec3(&self) -> &Vec3

Convert the Euler angles to a 3D vector.

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pub fn as_vec3_mut(&mut self) -> &mut Vec3

Convert the Euler angles to a mutable 3D vector.

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pub fn to_tuple<A: Angle>(&self) -> (A, A, A)

Convert the Euler angles to a tuple of yaw, pitch, and roll.

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impl EulerAngles

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pub const fn yaw(&self) -> Radian

Return the yaw angle of the Euler angles.

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pub const fn pitch(&self) -> Radian

Return the pitch angle of the Euler angles.

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pub const fn roll(&self) -> Radian

Return the roll angle of the Euler angles.

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pub fn yaw_mut(&mut self) -> &mut Radian

Return a mutable reference to the yaw angle of the Euler angles.

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pub fn pitch_mut(&mut self) -> &mut Radian

Return a mutable reference to the pitch angle of the Euler angles.

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pub fn roll_mut(&mut self) -> &mut Radian

Return a mutable reference to the roll angle of the Euler angles.

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impl EulerAngles

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pub fn set_yaw<A: Angle>(&mut self, yaw: A)

Set the yaw angle of the Euler angles.

§Parameters
  • yaw - The new yaw angle.
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pub fn set_pitch<A: Angle>(&mut self, pitch: A)

Set the pitch angle of the Euler angles.

§Parameters
  • pitch - The new pitch angle.
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pub fn set_roll<A: Angle>(&mut self, roll: A)

Set the roll angle of the Euler angles.

§Parameters
  • roll - The new roll angle.

Methods from Deref<Target = Vec3>§

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pub fn as_slice(&self) -> &[f32]

Returns this Vec3 as a slice of f32.

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pub fn as_mut_slice(&mut self) -> &mut [f32]

Returns this Vec3 as a mutable slice of f32.

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pub fn as_ptr(&self) -> *const f32

Returns this vector as a ptr of f32.

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pub fn as_mut_ptr(&mut self) -> *mut f32

Returns this vector as a mutable ptr of f32.

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pub fn iter(&self) -> impl Iterator<Item = &f32>

Returns an iterator over the vector.

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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut f32>

Returns a mutable iterator over the vector.

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pub fn x(&self) -> f32

Returns the X-coordinate of this 3-component vector.

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pub fn y(&self) -> f32

Returns the Y-coordinate of this 3-component vector.

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pub fn z(&self) -> f32

Returns the Z-coordinate of this 3-component vector.

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pub fn xy(&self) -> &Vec2

Returns the xy coordinates of this vector as a Vec3.

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pub fn yz(&self) -> &Vec2

Returns the yz coordinates of this vector as a Vec3.

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pub fn x_mut(&mut self) -> &mut f32

Returns a mutable reference to the X-coordinate of this 3-component vector.

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pub fn y_mut(&mut self) -> &mut f32

Returns a mutable reference to the Y-coordinate of this 3-component vector.

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pub fn z_mut(&mut self) -> &mut f32

Returns a mutable reference to the Z-coordinate of this 3-component vector.

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pub fn xy_mut(&mut self) -> &mut Vec2

Returns a mutable reference to the xy coordinates of this vector.

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pub fn yz_mut(&mut self) -> &mut Vec2

Returns a mutable reference to the yz coordinates of this vector.

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pub fn set_x(&mut self, x: f32)

Sets the x-component

§Parameters
  • x - the X-component
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pub fn set_y(&mut self, y: f32)

Sets the y-component

§Parameters
  • y - the Y-component
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pub fn set_z(&mut self, z: f32)

Sets the z-component

§Parameters
  • z - the Z-component
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pub fn set_xy(&mut self, xy: &Vec2)

Sets the X and Y components of this vector

§Parameters
  • xy - the X and Y components o
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pub fn set_yz(&mut self, xy: &Vec2)

Sets the Y and Z components of this vector

§Parameters
  • yz - the Y and Z components of the Vec3
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pub fn set(&mut self, other: &Vec3)

Sets all the components of this vector the values from other.

§Parameters
  • other - the other Vec3 to set.
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pub fn square_magnitude(&self) -> f32

Computes the square magnitude of this two-component vector.

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pub fn magnitude(&self) -> f32

Computes the magnitude of this vector.

Where possible, consider using Vec3::square_magnitude as this will avoid the need to compute the square-root.

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pub fn is_normalized(&self) -> bool

Queries whether this vector is normalized (e.g. has a magnitude of 1).

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pub fn normalize(&mut self)

Normalizes this vector.

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pub fn normalized(&self) -> Vector3

Returns normalized vector.

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pub fn rotate_x<A: Angle>(&mut self, angle: A)

Rotates this vector around the X axis by angle A.

§Parameters
  • angle - the angle to rotate
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pub fn rotate_y<A: Angle>(&mut self, angle: A)

Rotates this vector around the Y axis by angle A.

§Parameters
  • angle - the angle to rotate
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pub fn rotate_z<A: Angle>(&mut self, angle: A)

Rotates this vector around the Y axis by angle A.

§Parameters
  • angle - the angle to rotate
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pub fn is_finite(&self) -> bool

Returns whether all components of this Vec are finite.

§Example

Basic use:


let finite = Vector3::UNIT_X;
let not_finite = Vector3::new(f32::INFINITY, 3.0, 0.0);

assert!(finite.is_finite());
assert!(!not_finite.is_finite());
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pub fn is_infinite(&self) -> bool

Returns whether any component of this vec are infinite.

This is the inverse operation of is_finite.

§Example

Basic use:


let finite = Vector3::UNIT_X;
let not_finite = Vector3::new(f32::INFINITY, 3.0, 0.0);

assert!(!finite.is_infinite());
assert!(not_finite.is_infinite());
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pub fn is_nan(&self) -> bool

Returns whether any component of this vec are nan.

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pub fn abs(&self) -> Vector3

Computes the absolute value of self

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pub fn min(&self, rhs: &Vec3) -> Vector3

Computes the minimum of each vector.

§Parameters
  • lhs - the left vector
  • rhs - the right vector
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pub fn max(&self, rhs: &Vec3) -> Vector3

Computes the maximum of each vector.

§Parameters
  • lhs - the left vector
  • rhs - the right vector

Trait Implementations§

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impl Add for &EulerAngles

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type Output = EulerAngles

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl Add for EulerAngles

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type Output = EulerAngles

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl AddAssign<&EulerAngles> for EulerAngles

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fn add_assign(&mut self, rhs: &EulerAngles)

Performs the += operation. Read more
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impl AddAssign for EulerAngles

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl AsMut<Vec3> for EulerAngles

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fn as_mut(&mut self) -> &mut Vec3

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<Vec3> for EulerAngles

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fn as_ref(&self) -> &Vec3

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<Vec3> for EulerAngles

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fn borrow(&self) -> &Vec3

Immutably borrows from an owned value. Read more
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impl BorrowMut<Vec3> for EulerAngles

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fn borrow_mut(&mut self) -> &mut Vec3

Mutably borrows from an owned value. Read more
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impl Clone for EulerAngles

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fn clone(&self) -> EulerAngles

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EulerAngles

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EulerAngles

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fn default() -> EulerAngles

Returns the “default value” for a type. Read more
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impl Deref for EulerAngles

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type Target = Vec3

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for EulerAngles

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Div<f32> for &EulerAngles

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type Output = EulerAngles

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self::Output

Performs the / operation. Read more
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impl Div<f32> for EulerAngles

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type Output = EulerAngles

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self::Output

Performs the / operation. Read more
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impl Mul<&EulerAngles> for f32

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type Output = EulerAngles

The resulting type after applying the * operator.
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fn mul(self, rhs: &EulerAngles) -> Self::Output

Performs the * operation. Read more
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impl Mul<EulerAngles> for f32

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type Output = EulerAngles

The resulting type after applying the * operator.
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fn mul(self, rhs: EulerAngles) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for &EulerAngles

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type Output = EulerAngles

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for EulerAngles

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type Output = EulerAngles

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl PartialEq for EulerAngles

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fn eq(&self, other: &EulerAngles) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for &EulerAngles

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type Output = EulerAngles

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl Sub for EulerAngles

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type Output = EulerAngles

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl SubAssign<&EulerAngles> for EulerAngles

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fn sub_assign(&mut self, rhs: &EulerAngles)

Performs the -= operation. Read more
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impl SubAssign for EulerAngles

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Copy for EulerAngles

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impl StructuralPartialEq for EulerAngles

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.