alloy::math::vec

Struct Vector3

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#[repr(C)]
pub struct Vector3 { pub x: f32, pub y: f32, pub z: f32, }
Expand description

An owning representation of a 3-component Euclidean vector.

Like Vec3, the Vector3 object represents a Euclidean vector in 3D. Unlike the Vec3, this is an owning representation that stores the actual content of the vector.

Fields§

§x: f32

The X-component of the vector.

§y: f32

The Y-component of the vector.

§z: f32

The Z-component of the vector.

Implementations§

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impl Vector3

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pub fn from_points(from: &Point3, to: &Point3) -> Self

Create a new vector from two points

§Parameters
  • from - The point to begin drawing the vector from
  • to - The point to end drawing the vector at`
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impl Vector3

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pub const ZERO: Vector3 = _

A constant for a Null vector, which has magnitude 0 and exists at the origin.

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pub const UNIT_X: Vector3 = _

A constant for a unit vector in the positive X-direction.

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pub const UNIT_Y: Vector3 = _

A constant for a unit vector in the positive Y-direction.

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pub const UNIT_Z: Vector3 = _

A constant for a unit vector in the positive Z-direction.

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pub const NEG_UNIT_X: Vector3 = _

A constant for a unit vector in the negative X-direction.

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pub const NEG_UNIT_Y: Vector3 = _

A constant for a unit vector in the negative Y-direction.

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pub const NEG_UNIT_Z: Vector3 = _

A constant for a unit vector in the negative Z-direction.

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pub const fn new(x: f32, y: f32, z: f32) -> Self

Constructs this vector from an x, y, and z coordinate.

§Parameters
  • x - the x-component
  • y - the y-component
  • z - the z-component
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pub const fn uniform(v: f32) -> Self

Constructs this vector with a uniform value v.

§Parameters
  • v - the value to uniformly apply
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pub const fn from_array(array: &[f32; 3]) -> Self

Constructs this vector from a 3-component f32 array.

§Parameters
  • array - an array containing 3 f32 values.
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pub const fn from_slice(slice: &[f32]) -> Result<Self, VecError>

Constructs this vector from a slice of floats.

This will return VecError if slice.len() is not equal to 2.

§Parameters
  • slice - the slice to read from
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pub const unsafe fn from_slice_unchecked(slice: &[f32]) -> Self

Constructs this vector from a slice of floats.

§Parameters
  • slice - the slice to read from
§Safety

slice.len() must be greater or equal to 2, otherwise this will access an out-of-bounds entry and panic.

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pub const fn from_vec3(other: &Vec3) -> Self

Constructs this vector from a Vec3

§Parameters
  • other - the other vector
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pub fn from_vec3i(other: &Vec3i) -> Self

Constructs this vector from a Vec3i

§Parameters
  • other - the other vector
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pub fn from_vec3u(other: &Vec3u) -> Self

Constructs this vector from a Vec3u

§Parameters
  • other - the other vector
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pub const unsafe fn from_ptr(ptr: *const f32) -> Self

Constructs this vector from a pointer to floating point values.

§Parameters
  • ptr - the pointer to the start of a contiguous sequence of floats
§Safety

This function requires that ptr be non-null and point to the start of a contiguous sequence of 3 f32 values.

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pub const fn as_vec3(&self) -> &Vec3

Returns this vector as a Vec3.

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pub fn as_mut_vec3(&mut self) -> &mut Vec3

Returns this vector as a mutable Vec3.

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pub const fn as_slice(&self) -> &[f32]

Returns this vector as a slice of f32.

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pub fn as_mut_slice(&mut self) -> &mut [f32]

Returns this vector as a mutable slice of f32.

Methods from Deref<Target = Vec3>§

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pub fn as_slice(&self) -> &[f32]

Returns this Vec3 as a slice of f32.

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pub fn as_mut_slice(&mut self) -> &mut [f32]

Returns this Vec3 as a mutable slice of f32.

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pub fn as_ptr(&self) -> *const f32

Returns this vector as a ptr of f32.

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pub fn as_mut_ptr(&mut self) -> *mut f32

Returns this vector as a mutable ptr of f32.

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pub fn iter(&self) -> impl Iterator<Item = &f32>

Returns an iterator over the vector.

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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut f32>

Returns a mutable iterator over the vector.

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pub fn x(&self) -> f32

Returns the X-coordinate of this 3-component vector.

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pub fn y(&self) -> f32

Returns the Y-coordinate of this 3-component vector.

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pub fn z(&self) -> f32

Returns the Z-coordinate of this 3-component vector.

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pub fn xy(&self) -> &Vec2

Returns the xy coordinates of this vector as a Vec3.

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pub fn yz(&self) -> &Vec2

Returns the yz coordinates of this vector as a Vec3.

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pub fn x_mut(&mut self) -> &mut f32

Returns a mutable reference to the X-coordinate of this 3-component vector.

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pub fn y_mut(&mut self) -> &mut f32

Returns a mutable reference to the Y-coordinate of this 3-component vector.

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pub fn z_mut(&mut self) -> &mut f32

Returns a mutable reference to the Z-coordinate of this 3-component vector.

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pub fn xy_mut(&mut self) -> &mut Vec2

Returns a mutable reference to the xy coordinates of this vector.

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pub fn yz_mut(&mut self) -> &mut Vec2

Returns a mutable reference to the yz coordinates of this vector.

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pub fn set_x(&mut self, x: f32)

Sets the x-component

§Parameters
  • x - the X-component
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pub fn set_y(&mut self, y: f32)

Sets the y-component

§Parameters
  • y - the Y-component
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pub fn set_z(&mut self, z: f32)

Sets the z-component

§Parameters
  • z - the Z-component
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pub fn set_xy(&mut self, xy: &Vec2)

Sets the X and Y components of this vector

§Parameters
  • xy - the X and Y components o
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pub fn set_yz(&mut self, xy: &Vec2)

Sets the Y and Z components of this vector

§Parameters
  • yz - the Y and Z components of the Vec3
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pub fn set(&mut self, other: &Vec3)

Sets all the components of this vector the values from other.

§Parameters
  • other - the other Vec3 to set.
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pub fn square_magnitude(&self) -> f32

Computes the square magnitude of this two-component vector.

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pub fn magnitude(&self) -> f32

Computes the magnitude of this vector.

Where possible, consider using Vec3::square_magnitude as this will avoid the need to compute the square-root.

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pub fn is_normalized(&self) -> bool

Queries whether this vector is normalized (e.g. has a magnitude of 1).

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pub fn normalize(&mut self)

Normalizes this vector.

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pub fn normalized(&self) -> Vector3

Returns normalized vector.

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pub fn rotate_x<A: Angle>(&mut self, angle: A)

Rotates this vector around the X axis by angle A.

§Parameters
  • angle - the angle to rotate
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pub fn rotate_y<A: Angle>(&mut self, angle: A)

Rotates this vector around the Y axis by angle A.

§Parameters
  • angle - the angle to rotate
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pub fn rotate_z<A: Angle>(&mut self, angle: A)

Rotates this vector around the Y axis by angle A.

§Parameters
  • angle - the angle to rotate
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pub fn is_finite(&self) -> bool

Returns whether all components of this Vec are finite.

§Example

Basic use:


let finite = Vector3::UNIT_X;
let not_finite = Vector3::new(f32::INFINITY, 3.0, 0.0);

assert!(finite.is_finite());
assert!(!not_finite.is_finite());
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pub fn is_infinite(&self) -> bool

Returns whether any component of this vec are infinite.

This is the inverse operation of is_finite.

§Example

Basic use:


let finite = Vector3::UNIT_X;
let not_finite = Vector3::new(f32::INFINITY, 3.0, 0.0);

assert!(!finite.is_infinite());
assert!(not_finite.is_infinite());
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pub fn is_nan(&self) -> bool

Returns whether any component of this vec are nan.

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pub fn abs(&self) -> Vector3

Computes the absolute value of self

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pub fn min(&self, rhs: &Vec3) -> Vector3

Computes the minimum of each vector.

§Parameters
  • lhs - the left vector
  • rhs - the right vector
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pub fn max(&self, rhs: &Vec3) -> Vector3

Computes the maximum of each vector.

§Parameters
  • lhs - the left vector
  • rhs - the right vector

Trait Implementations§

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impl Add<&Vec3> for &Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: &Vec3) -> Self::Output

Performs the + operation. Read more
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impl Add<&Vec3> for Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: &Vec3) -> Self::Output

Performs the + operation. Read more
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impl Add<&Vector3> for &Vec3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: &Vector3) -> Self::Output

Performs the + operation. Read more
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impl Add<&Vector3> for Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: &Vector3) -> Self::Output

Performs the + operation. Read more
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impl Add<Vector3> for &Vec3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: Vector3) -> Self::Output

Performs the + operation. Read more
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impl Add<Vector3> for &Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: Vector3) -> Self::Output

Performs the + operation. Read more
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impl Add for &Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl Add for Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl AddAssign<&Vec3> for Vector3

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fn add_assign(&mut self, rhs: &Vec3)

Performs the += operation. Read more
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impl AddAssign<&Vector3> for Vector3

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fn add_assign(&mut self, rhs: &Self)

Performs the += operation. Read more
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impl AddAssign for Vector3

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl AsMut<Vec3> for Vector3

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fn as_mut(&mut self) -> &mut Vec3

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<Vec3> for Vector3

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fn as_ref(&self) -> &Vec3

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<Vec3> for Vector3

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fn borrow(&self) -> &Vec3

Immutably borrows from an owned value. Read more
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impl BorrowMut<Vec3> for Vector3

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fn borrow_mut(&mut self) -> &mut Vec3

Mutably borrows from an owned value. Read more
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impl Clone for Vector3

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fn clone(&self) -> Vector3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vector3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vector3

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fn default() -> Vector3

Returns the “default value” for a type. Read more
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impl Deref for Vector3

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type Target = Vec3

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Vector3

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Display for Vector3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Div<f32> for &Vector3

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type Output = Vector3

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self::Output

Performs the / operation. Read more
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impl Div<f32> for Vector3

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type Output = Vector3

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self::Output

Performs the / operation. Read more
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impl DivAssign<f32> for Vector3

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl From<&Vec3> for Vector3

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fn from(value: &Vec3) -> Self

Converts to this type from the input type.
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impl From<&Vec3i> for Vector3

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fn from(value: &Vec3i) -> Self

Converts to this type from the input type.
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impl From<&Vec3u> for Vector3

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fn from(value: &Vec3u) -> Self

Converts to this type from the input type.
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impl From<Point3> for Vector3

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fn from(p: Point3) -> Self

Converts to this type from the input type.
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impl From<Vector3> for Point3

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fn from(v: Vector3) -> Self

Converts to this type from the input type.
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impl Mul<&Vector3> for f32

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type Output = Vector3

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vector3) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vector3> for f32

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type Output = Vector3

The resulting type after applying the * operator.
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fn mul(self, rhs: Vector3) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for &Vector3

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type Output = Vector3

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for Vector3

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type Output = Vector3

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl MulAssign<f32> for Vector3

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl PartialEq for Vector3

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fn eq(&self, other: &Vector3) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Vector3

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fn partial_cmp(&self, other: &Vector3) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Rem<f32> for &Vector3

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type Output = Vector3

The resulting type after applying the % operator.
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fn rem(self, rhs: f32) -> Self::Output

Performs the % operation. Read more
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impl Rem<f32> for Vector3

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type Output = Vector3

The resulting type after applying the % operator.
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fn rem(self, rhs: f32) -> Self::Output

Performs the % operation. Read more
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impl RemAssign<f32> for Vector3

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fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
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impl Sub<&Vec3> for &Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vec3) -> Self::Output

Performs the - operation. Read more
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impl Sub<&Vec3> for Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vec3) -> Self::Output

Performs the - operation. Read more
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impl Sub<&Vector3> for &Vec3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vector3) -> Self::Output

Performs the - operation. Read more
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impl Sub<&Vector3> for Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vector3) -> Self::Output

Performs the - operation. Read more
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impl Sub<Vector3> for &Vec3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: Vector3) -> Self::Output

Performs the - operation. Read more
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impl Sub<Vector3> for &Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: Vector3) -> Self::Output

Performs the - operation. Read more
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impl Sub for &Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl Sub for Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl SubAssign<&Vec3> for Vector3

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fn sub_assign(&mut self, rhs: &Vec3)

Performs the -= operation. Read more
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impl SubAssign<&Vector3> for Vector3

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fn sub_assign(&mut self, rhs: &Self)

Performs the -= operation. Read more
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impl SubAssign for Vector3

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Copy for Vector3

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impl StructuralPartialEq for Vector3

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.