alloy::math::vec

Struct Vector4

source
#[repr(C, align(16))]
pub struct Vector4 { pub x: f32, pub y: f32, pub z: f32, pub w: f32, }
Expand description

An owning representation of a 4-component Euclidean vector.

Like Vec4, the Vector4 object represents a Euclidean vector in 4D. Unlike the Vec4, this is an owning representation that stores the actual content of the vector.

Fields§

§x: f32

The X-component of the vector.

§y: f32

The Y-component of the vector.

§z: f32

The Z-component of the vector.

§w: f32

The W-component of the vector.

Implementations§

source§

impl Vector4

source

pub const ZERO: Vector4 = _

A constant for a Null vector, which has magnitude 0 and exists at the origin.

source

pub const UNIT_X: Vector4 = _

A constant for a unit vector in the positive X-direction.

source

pub const UNIT_Y: Vector4 = _

A constant for a unit vector in the positive Y-direction.

source

pub const UNIT_Z: Vector4 = _

A constant for a unit vector in the positive Z-direction.

source

pub const UNIT_W: Vector4 = _

A constant for a unit vector in the positive W-direction.

source

pub const NEG_UNIT_X: Vector4 = _

A constant for a unit vector in the negative X-direction.

source

pub const NEG_UNIT_Y: Vector4 = _

A constant for a unit vector in the negative Y-direction.

source

pub const NEG_UNIT_Z: Vector4 = _

A constant for a unit vector in the negative Z-direction.

source

pub const NEG_UNIT_W: Vector4 = _

A constant for a unit vector in the negative W-direction.

source

pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Self

Constructs this vector from an x, y, z, and w coordinate.

§Parameters
  • x - the x-component
  • y - the y-component
  • z - the z-component
  • w - the w-component
source

pub const fn uniform(v: f32) -> Self

Constructs this vector with a uniform value v.

§Parameters
  • v - the value to uniformly apply
source

pub const fn from_array(array: &[f32; 4]) -> Self

Constructs this vector from a 4-component f32 array.

§Parameters
  • array - an array containing 4 f32 values.
source

pub const fn from_slice(slice: &[f32]) -> Result<Self, VecError>

Constructs this vector from a slice of floats.

This will return VecError if slice.len() is not equal to 2.

§Parameters
  • slice - the slice to read from
source

pub const unsafe fn from_slice_unchecked(slice: &[f32]) -> Self

Constructs this vector from a slice of floats.

§Parameters
  • slice - the slice to read from
§Safety

slice.len() must be greater or equal to 2, otherwise this will access an out-of-bounds entry and panic.

source

pub const fn from_vec4(other: &Vec4) -> Self

Constructs this vector from a Vec4

§Parameters
  • other - the other vector
source

pub fn from_vec4i(other: &Vec4i) -> Self

Constructs this vector from a Vec4i

§Parameters
  • other - the other vector
source

pub fn from_vec4u(other: &Vec4u) -> Self

Constructs this vector from a Vec4u

§Parameters
  • other - the other vector
source

pub const unsafe fn from_ptr(ptr: *const f32) -> Self

Constructs this vector from a pointer to floating point values.

§Parameters
  • ptr - the pointer to the start of a contiguous sequence of floats
§Safety

This function requires that ptr be non-null and point to the start of a contiguous sequence of 4 f32 values.

source§

impl Vector4

source

pub const fn as_vec4(&self) -> &Vec4

Returns this vector as a Vec4.

Unlike the implicit Deref, this function is const and can be used in constant expressions.

source

pub fn as_mut_vec4(&mut self) -> &mut Vec4

Returns this vector as a mutable Vec4.

source

pub const fn as_slice(&self) -> &[f32]

Returns this vector as a slice of f32.

source

pub fn as_mut_slice(&mut self) -> &mut [f32]

Returns this vector as a mutable slice of f32.

Methods from Deref<Target = Vec4>§

source

pub fn as_slice(&self) -> &[f32]

Returns this Vec4 as a slice of f32.

source

pub fn as_mut_slice(&mut self) -> &mut [f32]

Returns this Vec4 as a mutable slice of f32.

source

pub fn as_ptr(&self) -> *const f32

Returns this vector as a ptr of f32.

source

pub fn as_mut_ptr(&mut self) -> *mut f32

Returns this vector as a mutable ptr of f32.

source

pub fn iter(&self) -> impl Iterator<Item = &f32>

Returns an iterator over the vector.

source

pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut f32>

Returns a mutable iterator over the vector.

source

pub fn x(&self) -> f32

Returns the X-coordinate of this 4-component vector.

source

pub fn y(&self) -> f32

Returns the Y-coordinate of this 4-component vector.

source

pub fn z(&self) -> f32

Returns the Z-coordinate of this 4-component vector.

source

pub fn w(&self) -> f32

Returns the W-coordinate of this 4-component vector.

source

pub fn xy(&self) -> &Vec2

Returns the xy coordinates of this vector as a Vec2.

source

pub fn yz(&self) -> &Vec2

Returns the yz coordinates of this vector as a Vec2.

source

pub fn zw(&self) -> &Vec2

Returns the zw coordinates of this vector as a Vec2.

source

pub fn xyz(&self) -> &Vec3

Returns the xyz coordinates of this vector as a Vec2.

source

pub fn yzw(&self) -> &Vec3

Returns the yz coordinates of this vector as a Vec2.

source

pub fn x_mut(&mut self) -> &mut f32

Returns a mutable reference to the X-coordinate of this 3-component vector.

source

pub fn y_mut(&mut self) -> &mut f32

Returns a mutable reference to the Y-coordinate of this 3-component vector.

source

pub fn z_mut(&mut self) -> &mut f32

Returns a mutable reference to the Z-coordinate of this 3-component vector.

source

pub fn w_mut(&mut self) -> &mut f32

Returns a mutable reference to the W-coordinate of this 3-component vector.

source

pub fn xy_mut(&mut self) -> &mut Vec2

Returns a mutable reference to the xy coordinates of this vector.

source

pub fn yz_mut(&mut self) -> &mut Vec2

Returns a mutable reference to the yz coordinates of this vector.

source

pub fn zw_mut(&mut self) -> &mut Vec2

Returns a mutable reference to the zw coordinates of this vector.

source

pub fn xyz_mut(&mut self) -> &mut Vec3

Returns a mutable reference to the yz coordinates of this vector.

source

pub fn yzw_mut(&mut self) -> &mut Vec3

Returns a mutable reference to the zw coordinates of this vector.

source

pub fn square_magnitude(&self) -> f32

Computes the square magnitude of this two-component vector.

source

pub fn magnitude(&self) -> f32

Computes the magnitude of this vector.

Where possible, consider using Vec4::square_magnitude as this will avoid the need to compute the square-root.

source

pub fn is_normalized(&self) -> bool

Queries whether this vector is normalized (e.g. has a magnitude of 1).

source

pub fn normalize(&mut self)

Normalizes this vector.

source

pub fn normalized(&self) -> Vector4

Returns normalized vector.

source

pub fn is_finite(&self) -> bool

Returns whether all components of this Vec are finite.

§Example

Basic use:


let finite = Vector4::UNIT_X;
let not_finite = Vector4::new(f32::INFINITY, 3.0, 0.0, -1.0);

assert!(finite.is_finite());
assert!(!not_finite.is_finite());
source

pub fn is_infinite(&self) -> bool

Returns whether any component of this vec are infinite.

This is the inverse operation of is_finite.

§Example

Basic use:


let finite = Vector4::UNIT_X;
let not_finite = Vector4::new(f32::INFINITY, 3.0, 0.0, -1.0);

assert!(!finite.is_infinite());
assert!(not_finite.is_infinite());
source

pub fn is_nan(&self) -> bool

Returns whether any component of this vec are nan.

source

pub fn abs(&self) -> Vector4

Computes the absolute value of self

source

pub fn min(&self, rhs: &Vec4) -> Vector4

Computes the minimum of each vector.

§Parameters
  • lhs - the left vector
  • rhs - the right vector
source

pub fn max(&self, rhs: &Vec4) -> Vector4

Computes the maximum of each vector.

§Parameters
  • lhs - the left vector
  • rhs - the right vector
source

pub fn set_x(&mut self, x: f32)

Sets the x-component

§Parameters
  • x - the X-component
source

pub fn set_y(&mut self, y: f32)

Sets the y-component

§Parameters
  • y - the Y-component
source

pub fn set_z(&mut self, z: f32)

Sets the z-component

§Parameters
  • z - theZ-component
source

pub fn set_w(&mut self, w: f32)

Sets the w-component

§Parameters
  • w - the W-component
source

pub fn set_xy(&mut self, xy: &Vec2)

Sets the X and Y components of this vector

§Parameters
  • xy - the X and Y components of the Vec4
source

pub fn set_yz(&mut self, yz: &Vec2)

Sets the Y and Z components of this vector

§Parameters
  • yz - the Y and Z components of the Vec4
source

pub fn set_zw(&mut self, zw: &Vec2)

Sets the Z and W components of this vector

§Parameters
  • zw - the Z and W components of the Vec4
source

pub fn set_xyz(&mut self, xyz: &Vec3)

Sets the X, Y, and Z components of this vector

§Parameters
  • xyz - the X, Y, and Z components of the Vec4`
source

pub fn set_yzw(&mut self, yzw: &Vec3)

Sets the Y, Z and W components of this vector

§Parameters
  • yzw - the Y, Z, and W components of the Vec4
source

pub fn set(&mut self, other: &Vec4)

Sets all the components of this vector the values from other.

§Parameters
  • other - the other Vec3 to set.

Trait Implementations§

source§

impl Add<&Vec4> for &Vector4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: &Vec4) -> Self::Output

Performs the + operation. Read more
source§

impl Add<&Vec4> for Vector4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: &Vec4) -> Self::Output

Performs the + operation. Read more
source§

impl Add<&Vector4> for &Vec4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: &Vector4) -> Self::Output

Performs the + operation. Read more
source§

impl Add<&Vector4> for Vector4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: &Vector4) -> Self::Output

Performs the + operation. Read more
source§

impl Add<Vector4> for &Vec4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: Vector4) -> Self::Output

Performs the + operation. Read more
source§

impl Add<Vector4> for &Vector4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: Vector4) -> Self::Output

Performs the + operation. Read more
source§

impl Add for &Vector4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
source§

impl Add for Vector4

source§

type Output = Vector4

The resulting type after applying the + operator.
source§

fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
source§

impl AddAssign<&Vec4> for Vector4

source§

fn add_assign(&mut self, rhs: &Vec4)

Performs the += operation. Read more
source§

impl AddAssign<&Vector4> for Vec4

source§

fn add_assign(&mut self, rhs: &Vector4)

Performs the += operation. Read more
source§

impl AddAssign<&Vector4> for Vector4

source§

fn add_assign(&mut self, rhs: &Self)

Performs the += operation. Read more
source§

impl AddAssign<Vector4> for Vec4

source§

fn add_assign(&mut self, rhs: Vector4)

Performs the += operation. Read more
source§

impl AddAssign for Vector4

source§

fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
source§

impl AsMut<Vec4> for Vector4

source§

fn as_mut(&mut self) -> &mut Vec4

Converts this type into a mutable reference of the (usually inferred) input type.
source§

impl AsRef<Vec4> for Vector4

source§

fn as_ref(&self) -> &Vec4

Converts this type into a shared reference of the (usually inferred) input type.
source§

impl Borrow<Vec4> for Vector4

source§

fn borrow(&self) -> &Vec4

Immutably borrows from an owned value. Read more
source§

impl BorrowMut<Vec4> for Vector4

source§

fn borrow_mut(&mut self) -> &mut Vec4

Mutably borrows from an owned value. Read more
source§

impl Clone for Vector4

source§

fn clone(&self) -> Vector4

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Vector4

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for Vector4

source§

fn default() -> Vector4

Returns the “default value” for a type. Read more
source§

impl Deref for Vector4

source§

type Target = Vec4

The resulting type after dereferencing.
source§

fn deref(&self) -> &Self::Target

Dereferences the value.
source§

impl DerefMut for Vector4

source§

fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
source§

impl Display for Vector4

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Div<f32> for &Vector4

source§

type Output = Vector4

The resulting type after applying the / operator.
source§

fn div(self, rhs: f32) -> Self::Output

Performs the / operation. Read more
source§

impl Div<f32> for Vector4

source§

type Output = Vector4

The resulting type after applying the / operator.
source§

fn div(self, rhs: f32) -> Self::Output

Performs the / operation. Read more
source§

impl DivAssign<f32> for Vector4

source§

fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
source§

impl From<&Vec4> for Vector4

source§

fn from(value: &Vec4) -> Self

Converts to this type from the input type.
source§

impl From<&Vec4i> for Vector4

source§

fn from(value: &Vec4i) -> Self

Converts to this type from the input type.
source§

impl From<&Vec4u> for Vector4

source§

fn from(value: &Vec4u) -> Self

Converts to this type from the input type.
source§

impl From<Vector4> for Quaternion

source§

fn from(vec: Vector4) -> Self

Converts to this type from the input type.
source§

impl Lerp<Vec4> for Vector4

source§

type Output = Vector4

The output of this operation.
source§

fn lerp(&self, rhs: &Vec4, alpha: f32) -> Self::Output

Interpolates between two different states Read more
source§

impl Lerp<Vector4> for Vec4

source§

type Output = Vector4

The output of this operation.
source§

fn lerp(&self, rhs: &Vector4, alpha: f32) -> Self::Output

Interpolates between two different states Read more
source§

impl Lerp for Vector4

source§

type Output = Vector4

The output of this operation.
source§

fn lerp(&self, rhs: &Self, alpha: f32) -> Self::Output

Interpolates between two different states Read more
source§

impl Mul<&Vector4> for f32

source§

type Output = Vector4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: &Vector4) -> Self::Output

Performs the * operation. Read more
source§

impl Mul<Vector4> for f32

source§

type Output = Vector4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vector4) -> Self::Output

Performs the * operation. Read more
source§

impl Mul<f32> for &Vector4

source§

type Output = Vector4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
source§

impl Mul<f32> for Vector4

source§

type Output = Vector4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
source§

impl MulAssign<f32> for Vector4

source§

fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
source§

impl PartialEq for Vector4

source§

fn eq(&self, other: &Vector4) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl PartialOrd for Vector4

source§

fn partial_cmp(&self, other: &Vector4) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
source§

impl Rem<f32> for &Vector4

source§

type Output = Vector4

The resulting type after applying the % operator.
source§

fn rem(self, rhs: f32) -> Self::Output

Performs the % operation. Read more
source§

impl Rem<f32> for Vector4

source§

type Output = Vector4

The resulting type after applying the % operator.
source§

fn rem(self, rhs: f32) -> Self::Output

Performs the % operation. Read more
source§

impl RemAssign<f32> for Vector4

source§

fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
source§

impl Sub<&Vec4> for &Vector4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: &Vec4) -> Self::Output

Performs the - operation. Read more
source§

impl Sub<&Vec4> for Vector4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: &Vec4) -> Self::Output

Performs the - operation. Read more
source§

impl Sub<&Vector4> for &Vec4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: &Vector4) -> Self::Output

Performs the - operation. Read more
source§

impl Sub<&Vector4> for Vector4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: &Vector4) -> Self::Output

Performs the - operation. Read more
source§

impl Sub<Vector4> for &Vec4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vector4) -> Self::Output

Performs the - operation. Read more
source§

impl Sub<Vector4> for &Vector4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vector4) -> Self::Output

Performs the - operation. Read more
source§

impl Sub for &Vector4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
source§

impl Sub for Vector4

source§

type Output = Vector4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
source§

impl SubAssign<&Vec4> for Vector4

source§

fn sub_assign(&mut self, rhs: &Vec4)

Performs the -= operation. Read more
source§

impl SubAssign<&Vector4> for Vec4

source§

fn sub_assign(&mut self, rhs: &Vector4)

Performs the -= operation. Read more
source§

impl SubAssign<&Vector4> for Vector4

source§

fn sub_assign(&mut self, rhs: &Self)

Performs the -= operation. Read more
source§

impl SubAssign<Vector4> for Vec4

source§

fn sub_assign(&mut self, rhs: Vector4)

Performs the -= operation. Read more
source§

impl SubAssign for Vector4

source§

fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
source§

impl Copy for Vector4

source§

impl StructuralPartialEq for Vector4

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> CloneToUninit for T
where T: Clone,

source§

unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

source§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T> ToString for T
where T: Display + ?Sized,

source§

default fn to_string(&self) -> String

Converts the given value to a String. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

source§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.