Constant VkShaderGroupShaderKHR_VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR
pub const VkShaderGroupShaderKHR_VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR: u32 = 1; // 1u32pub const VkShaderGroupShaderKHR_VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR: u32 = 1; // 1u32