Constant VkQueryPipelineStatisticFlagBits_VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
pub const VkQueryPipelineStatisticFlagBits_VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT: u32 = 256; // 256u32pub const VkQueryPipelineStatisticFlagBits_VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT: u32 = 256; // 256u32