gl_sys/glew/
frame_buffer.rsuse super::types::*;
#[inline(always)]
pub unsafe fn glGenFramebuffers(n: GLsizei, framebuffers: *mut GLuint) {
call_glew_fn!(__glewGenFramebuffers(n, framebuffers));
}
#[inline(always)]
pub unsafe fn glBindFramebuffer(target: GLenum, framebuffer: GLuint) {
call_glew_fn!(__glewBindFramebuffer(target, framebuffer));
}
#[inline(always)]
pub unsafe fn glDeleteFramebuffers(n: GLsizei, framebuffers: *const GLuint) {
call_glew_fn!(__glewDeleteFramebuffers(n, framebuffers));
}
#[inline(always)]
pub unsafe fn glFramebufferTexture2D(
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint,
) {
call_glew_fn!(__glewFramebufferTexture2D(
target, attachment, textarget, texture, level
));
}
#[inline(always)]
pub unsafe fn glCheckFramebufferStatus(target: GLenum) -> GLenum {
call_glew_fn!(__glewCheckFramebufferStatus(target))
}
#[inline(always)]
pub unsafe fn glDrawBuffers(n: GLsizei, bufs: *const GLenum) {
call_glew_fn!(__glewDrawBuffers(n, bufs));
}
pub use glew_sys::glReadBuffer;
#[inline(always)]
pub unsafe fn glFramebufferRenderbuffer(
target: GLenum,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint,
) {
call_glew_fn!(__glewFramebufferRenderbuffer(
target,
attachment,
renderbuffertarget,
renderbuffer
));
}