alloy/model/clip.rs
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//! The `clip` module provides definitions for clip-space information.
use crate::math::vec::{Vec2, Vector2};
/// Representation of a depth range.
#[derive(Debug)]
pub struct Depth {
near: f32,
far: f32,
}
// Constructors
impl Depth {
/// Creates a new depth range.
///
/// # Panics
///
/// Panics if `near` is less than or equal to zero, or if `far` is less than
/// `near`.
///
/// # Parameters
///
/// * `near` - The near depth value.
/// * `far` - The far depth value.
pub const fn new(near: f32, far: f32) -> Self {
// debug_assert!(near > 0.0);
// debug_assert!(far > near);
Self { near, far }
}
}
impl Default for Depth {
fn default() -> Self {
Self::new(0.1, 100.0)
}
}
impl From<Vector2> for Depth {
fn from(vector: Vector2) -> Self {
Self::new(vector.x(), vector.y())
}
}
impl From<&Vec2> for Depth {
fn from(vector: &Vec2) -> Self {
Self::new(vector.x(), vector.y())
}
}
// Properties
impl Depth {
/// Retrieves the near depth value.
pub const fn near(&self) -> f32 {
self.near
}
/// Retrieves the far depth value.
pub const fn far(&self) -> f32 {
self.far
}
}
/// Representation of a horizontal range.
#[derive(Debug)]
pub struct Horizontal {
left: f32,
right: f32,
}
impl Horizontal {
/// Creates a new horizontal range.
///
/// # Panics
///
/// Panics if `left` is greater than or equal to `right`.
///
/// # Parameters
///
/// * `left` - The left horizontal value.
/// * `right` - The right horizontal value.
#[inline(always)]
pub fn new(left: f32, right: f32) -> Self {
debug_assert!(left < right);
Self { left, right }
}
/// Creates a new horizontal range with a uniform value.
///
/// # Panics
///
/// Panics if `value` is less than or equal to zero.
///
/// # Parameters
///
/// * `value` - The uniform value.
#[inline(always)]
pub fn uniform(value: f32) -> Self {
debug_assert!(value > 0.0);
Self::new(-value, value)
}
}
impl Default for Horizontal {
fn default() -> Self {
Self::uniform(1.0)
}
}
impl From<Vector2> for Horizontal {
fn from(vector: Vector2) -> Self {
Self::new(vector.x(), vector.y())
}
}
impl From<&Vec2> for Horizontal {
fn from(vector: &Vec2) -> Self {
Self::new(vector.x(), vector.y())
}
}
impl Horizontal {
/// Retrieves the left horizontal value.
pub const fn left(&self) -> f32 {
self.left
}
/// Retrieves the right horizontal value.
pub const fn right(&self) -> f32 {
self.right
}
}
/// Representation of a vertical range.
#[derive(Debug)]
pub struct Vertical {
bottom: f32,
top: f32,
}
impl Vertical {
/// Creates a new vertical range.
///
/// # Panics
///
/// Panics if `bottom` is greater than or equal to `top`.
///
/// # Parameters
///
/// * `bottom` - The bottom vertical value.
/// * `top` - The top vertical value.
#[inline(always)]
pub fn new(bottom: f32, top: f32) -> Self {
debug_assert!(bottom < top);
Self { bottom, top }
}
/// Creates a new vertical range with a uniform value.
///
/// # Panics
///
/// Panics if `value` is less than or equal to zero.
///
/// # Parameters
///
/// * `value` - The uniform value.
#[inline(always)]
pub fn uniform(value: f32) -> Self {
debug_assert!(value > 0.0);
Self::new(-value, value)
}
}
impl Default for Vertical {
fn default() -> Self {
Self::uniform(1.0)
}
}
impl From<Vector2> for Vertical {
fn from(vector: Vector2) -> Self {
Self::new(vector.x(), vector.y())
}
}
impl From<&Vec2> for Vertical {
fn from(vector: &Vec2) -> Self {
Self::new(vector.x(), vector.y())
}
}
impl Vertical {
/// Retrieves the bottom vertical value.
pub const fn bottom(&self) -> f32 {
self.bottom
}
/// Retrieves the top vertical value.
pub const fn top(&self) -> f32 {
self.top
}
}
/// Representation of clip-space information.
#[derive(Default, Debug)]
pub struct ClipSpace {
/// The depth range.
pub depth: Depth,
/// The horizontal range.
pub horizontal: Horizontal,
/// The vertical range.
pub vertical: Vertical,
}
impl ClipSpace {
/// Creates a new clip-space information.
///
/// # Parameters
///
/// * `depth` - The depth range.
/// * `horizontal` - The horizontal range.
/// * `vertical` - The vertical range.
pub const fn new(depth: Depth, horizontal: Horizontal, vertical: Vertical) -> Self {
Self {
depth,
horizontal,
vertical,
}
}
/// Creates a new clip-space information with symmetric horizontal and
/// vertical
///
/// # Panics
///
/// Panics if `depth` is less than or equal to zero, or if `horizontal` or
/// `vertical` are less than or equal to zero.
///
/// # Parameters
///
/// * `depth` - The depth range.
/// * `horizontal` - The horizontal range.
/// * `vertical` - The vertical range.
#[inline(always)]
pub fn uniform(depth: f32, horizontal: f32, vertical: f32) -> Self {
Self::new(
Depth::new(0.0, depth),
Horizontal::uniform(horizontal),
Vertical::uniform(vertical),
)
}
}