alloy/math/vec/vec4u.rs
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use super::errors::VecError;
use crate::core::hint;
use crate::math::vec::{Vec2u, Vec3u};
use std::borrow::{Borrow, BorrowMut};
use std::fmt;
use std::ops::{
Add, AddAssign, Deref, DerefMut, Div, DivAssign, Index, IndexMut, Mul, MulAssign, Rem, RemAssign,
Sub, SubAssign,
};
use std::slice::SliceIndex;
/// A 4-component non-owning view of an unsigned [Euclidean vector].
///
/// [Euclidean vector]: https://en.wikipedia.org/wiki/Euclidean_vector
///
/// # Guarantees
///
/// This type has the strict requirement that it can only reference a
/// 4-component slice of [`u32`] values. It is guaranteed to never refer to
/// more or less than 4 entries.
///
/// # Relation to [`Vector4u`]
///
/// [`Vec4u`] is a non-owning equivalent of [`Vector4u`]. This enables non-vector
/// types to either [`Deref`] or provide conversion-related utilities into
/// [`Vec4u`] types to be able to access and benefit from vector operations.
#[repr(transparent)]
#[derive(PartialEq, PartialOrd, Eq, Ord)]
pub struct Vec4u([u32]);
impl Vec4u {
/// Forms a reference to a [`Vec4u`] from a 4-component [`u32`] array.
///
/// This function is identical to [`from_slice_unchecked`], except it is not
/// marked `unsafe`.
///
/// [`from_slice_unchecked`]: Self::from_slice_unchecked
///
/// # Parameters
///
/// * `array` - an array containing 4 [`u32`] values.
///
/// # Examples
///
/// Basic use:
///
/// ```rust
/// # use alloy::math::vec::Vec4u;
/// let array: [u32; 4] = [1, 42, 314, 9];
///
/// let vec = Vec4u::from_array(&array);
///
/// assert_eq!(vec.as_ptr(), array.as_ptr());
/// assert_eq!(vec.x(), array[0]);
/// assert_eq!(vec.y(), array[1]);
/// assert_eq!(vec.z(), array[2]);
/// assert_eq!(vec.w(), array[3]);
/// ```
#[must_use]
#[inline(always)]
pub const fn from_array(array: &[u32; 4]) -> &Self {
// SAFETY: `array` is guaranteed to be 4-components
unsafe { std::mem::transmute(array.as_slice()) }
}
/// Forms a mutable reference to a [`Vec4u`] from a 4-component [`u32`] array.
///
/// This function is identical to [`from_mut_slice_unchecked`], except it is
/// not marked `unsafe`.
///
/// [`from_mut_slice_unchecked`]: Self::from_mut_slice_unchecked
///
/// # Parameters
///
/// * `array` - an array containing 4 [`u32`] values.
///
/// # Examples
///
/// Basic use:
///
/// ```rust
/// # use alloy::math::vec::Vec4u;
/// let mut array: [u32; 4] = [1, 420, 314, 9];
///
/// let vec = Vec4u::from_mut_array(&mut array);
///
/// assert_eq!(vec.as_ptr(), array.as_ptr());
/// ```
#[must_use]
#[inline(always)]
pub fn from_mut_array(array: &mut [u32; 4]) -> &mut Self {
// SAFETY: `array` is guaranteed to be 4-components
unsafe { std::mem::transmute(array.as_mut_slice()) }
}
/// Forms a reference to a [`Vec4u`] from a slice of [`u32`].
///
/// This requires that `slice.len() == 4`, otherwise this returns [`VecError`].
///
/// # Parameters
///
/// * `slice` - the slice of [`u32`]s.
///
/// # Examples
///
/// Basic use:
///
/// ```rust
/// # use alloy::math::vec::Vec4u;
/// let slice = &[1, 42, 314, 9];
///
/// let vec = Vec4u::from_slice(slice).unwrap();
///
/// assert_eq!(vec.as_ptr(), slice.as_ptr());
/// assert_eq!(vec.x(), slice[0]);
/// assert_eq!(vec.y(), slice[1]);
/// assert_eq!(vec.z(), slice[2]);
/// assert_eq!(vec.w(), slice[3]);
/// ```
///
/// Invalid size:
///
/// ```rust
/// # use alloy::math::vec::Vec4u;
/// let slice = &[1];
///
/// let vec = Vec4u::from_slice(slice);
///
/// assert!(vec.is_err());
/// ```
pub const fn from_slice(slice: &[u32]) -> Result<&Self, VecError> {
if hint::likely(slice.len() == 4) {
// SAFETY: slice is checked to have exactly 4 elements
Ok(unsafe { Self::from_slice_unchecked(slice) })
} else {
Err(VecError::new(4, slice.len()))
}
}
/// Forms a mutable reference to a [`Vec4u`] from a mutable slice of [`u32`].
///
/// This requires that `slice.len() == 4`, otherwise this returns [`VecError`].
///
/// # Parameters
///
/// * `slice` - the mutable slice of [`u32`]s.
///
/// # Examples
///
/// Basic use:
///
/// ```rust
/// # use alloy::math::vec::Vec4u;
/// let slice = &mut [1, 42, 314, 9];
///
/// let vec = Vec4u::from_mut_slice(slice).unwrap();
///
/// assert_eq!(vec.as_ptr(), slice.as_ptr());
/// ```
///
/// Invalid size:
///
/// ```rust
/// # use alloy::math::vec::Vec4u;
/// let slice = &mut [1];
///
/// let vec = Vec4u::from_mut_slice(slice);
///
/// assert!(vec.is_err());
/// ```
pub fn from_mut_slice(slice: &mut [u32]) -> Result<&mut Self, VecError> {
if hint::likely(slice.len() == 4) {
// SAFETY: slice is checked to have exactly 4 elements
Ok(unsafe { Self::from_mut_slice_unchecked(slice) })
} else {
Err(VecError::new(4, slice.len()))
}
}
/// Forms a reference to a [`Vec4u`] from a slice of [`u32`] that is assumed to
/// contain two values.
///
/// # Parameters
///
/// * `slice` - the slice of [`u32`]s.
///
/// # Safety
///
/// `slice.len()` must be equal to `2`.
#[must_use]
#[inline(always)]
pub const unsafe fn from_slice_unchecked(slice: &[u32]) -> &Self {
debug_assert!(slice.len() == 4);
std::mem::transmute(slice)
}
/// Forms a mutable reference to a [`Vec4u`] from a slice of [`u32`] that is
/// assumed to contain two values.
///
/// # Parameters
///
/// * `slice` - the mutable slice of [`u32`]s.
///
/// # Safety
///
/// `slice.len()` must be equal to `2`.
#[must_use]
#[inline(always)]
pub unsafe fn from_mut_slice_unchecked(slice: &mut [u32]) -> &mut Self {
debug_assert!(slice.len() == 4);
std::mem::transmute(slice)
}
/// Forms a reference to a [`Vec2u`] from a pointer to a contiguous sequence
/// of at least two [`u32`]s.
///
/// # Parameters
///
/// * `ptr` - the pointer to a sequence of [`u32`] values
///
/// # Safety
///
/// `ptr` must point to an allocated object that references at least two
/// entries
#[must_use]
#[inline(always)]
pub const unsafe fn from_ptr_unchecked<'a>(ptr: *const u32) -> &'a Vec4u {
Vec4u::from_slice_unchecked(std::slice::from_raw_parts(ptr, 4))
}
/// Forms a mutable reference to a [`Vec3u`] from a pointer to a contiguous
/// sequence of at least two [`u32`]s.
///
/// # Parameters
///
/// * `ptr` - the pointer to a sequence of [`u32`] values
///
/// # Safety
///
/// `ptr` must point to an allocated object that references at least two
/// entries
#[must_use]
#[inline(always)]
pub unsafe fn from_mut_ptr_unchecked<'a>(ptr: *mut u32) -> &'a mut Vec4u {
Vec4u::from_mut_slice_unchecked(std::slice::from_raw_parts_mut(ptr, 4))
}
/// Returns this [`Vec4u`] as a slice of [`u32`].
#[must_use]
#[inline(always)]
pub const fn as_slice(&self) -> &[u32] {
&self.0
}
/// Returns this [`Vec4u`] as a mutable slice of [`u32`].
#[must_use]
#[inline(always)]
pub fn as_mut_slice(&mut self) -> &mut [u32] {
&mut self.0
}
/// Returns a raw pointer to [`u32`] of the vector's buffer.
#[must_use]
#[inline(always)]
pub const fn as_ptr(&self) -> *const u32 {
self.as_slice().as_ptr()
}
/// Returns a mutable raw pointer to [`u32`] of the vector's buffer.
#[must_use]
#[inline(always)]
pub fn as_mut_ptr(&mut self) -> *mut u32 {
self.as_mut_slice().as_mut_ptr()
}
/// Returns an iterator over the vector.
#[inline(always)]
pub fn iter(&self) -> impl Iterator<Item = &u32> {
self.as_slice().iter()
}
/// Returns a mutable iterator over the vector.
#[inline(always)]
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut u32> {
self.as_mut_slice().iter_mut()
}
/// Returns the X-coordinate of this 4-component vector.
#[must_use]
#[inline(always)]
pub fn x(&self) -> u32 {
// SAFETY: Vec4 being of size-4 is an internal invariant
unsafe { *self.0.as_ptr() }
}
/// Returns the Y-coordinate of this 4-component vector.
#[must_use]
#[inline(always)]
pub fn y(&self) -> u32 {
// SAFETY: Vec4 being of size-4 is an internal invariant
unsafe { *self.0.as_ptr().add(1) }
}
/// Returns the Z-coordinate of this 4-component vector.
#[must_use]
#[inline(always)]
pub fn z(&self) -> u32 {
// SAFETY: Vec4 being of size-4 is an internal invariant
unsafe { *self.0.as_ptr().add(2) }
}
/// Returns the W-coordinate of this 4-component vector.
#[must_use]
#[inline(always)]
pub fn w(&self) -> u32 {
// SAFETY: Vec4 being of size-4 is an internal invariant
unsafe { *self.0.as_ptr().add(3) }
}
/// Returns the xy coordinates of this vector as a [`Vec2u`].
#[must_use]
#[inline(always)]
pub const fn xy(&self) -> &Vec2u {
unsafe { Vec2u::from_ptr_unchecked(self.0.as_ptr()) }
}
/// Returns the yz coordinates of this vector as a [`Vec2u`].
#[must_use]
#[inline(always)]
pub const fn yz(&self) -> &Vec2u {
unsafe { Vec2u::from_ptr_unchecked(self.0.as_ptr().add(1)) }
}
/// Returns the zw coordinates of this vector as a [`Vec2u`].
#[must_use]
#[inline(always)]
pub const fn zw(&self) -> &Vec2u {
unsafe { Vec2u::from_ptr_unchecked(self.0.as_ptr().add(2)) }
}
/// Returns the xyz coordinates of this vector as a [`Vec2u`].
#[must_use]
#[inline(always)]
pub const fn xyz(&self) -> &Vec3u {
unsafe { Vec3u::from_ptr_unchecked(self.0.as_ptr()) }
}
/// Returns the yz coordinates of this vector as a [`Vec2u`].
#[must_use]
#[inline(always)]
pub const fn yzw(&self) -> &Vec3u {
unsafe { Vec3u::from_ptr_unchecked(self.0.as_ptr().add(1)) }
}
/// Returns a mutable reference to the X-coordinate of this 3-component vector.
#[must_use]
#[inline(always)]
pub fn x_mut(&mut self) -> &mut u32 {
unsafe { &mut *self.0.as_mut_ptr() }
}
/// Returns a mutable reference to the Y-coordinate of this 3-component vector.
#[must_use]
#[inline(always)]
pub fn y_mut(&mut self) -> &mut u32 {
unsafe { &mut *self.0.as_mut_ptr().add(1) }
}
/// Returns a mutable reference to the Z-coordinate of this 3-component vector.
#[must_use]
#[inline(always)]
pub fn z_mut(&mut self) -> &mut u32 {
unsafe { &mut *self.0.as_mut_ptr().add(2) }
}
/// Returns a mutable reference to the W-coordinate of this 3-component vector.
#[must_use]
#[inline(always)]
pub fn w_mut(&mut self) -> &mut u32 {
unsafe { &mut *self.0.as_mut_ptr().add(3) }
}
/// Returns a mutable reference to the xy coordinates of this vector.
#[must_use]
#[inline(always)]
pub fn xy_mut(&mut self) -> &mut Vec2u {
unsafe { Vec2u::from_mut_ptr_unchecked(self.0.as_mut_ptr()) }
}
/// Returns a mutable reference to the yz coordinates of this vector.
#[must_use]
#[inline(always)]
pub fn yz_mut(&mut self) -> &mut Vec2u {
unsafe { Vec2u::from_mut_ptr_unchecked(self.0.as_mut_ptr().add(1)) }
}
/// Returns a mutable reference to the zw coordinates of this vector.
#[must_use]
#[inline(always)]
pub fn zw_mut(&mut self) -> &mut Vec2u {
unsafe { Vec2u::from_mut_ptr_unchecked(self.0.as_mut_ptr().add(2)) }
}
/// Returns a mutable reference to the yz coordinates of this vector.
#[must_use]
#[inline(always)]
pub fn xyz_mut(&mut self) -> &mut Vec3u {
unsafe { Vec3u::from_mut_ptr_unchecked(self.0.as_mut_ptr()) }
}
/// Returns a mutable reference to the zw coordinates of this vector.
#[must_use]
#[inline(always)]
pub fn yzw_mut(&mut self) -> &mut Vec3u {
unsafe { Vec3u::from_mut_ptr_unchecked(self.0.as_mut_ptr().add(1)) }
}
/// Sets the x-component
///
/// # Parameters
///
/// * `x` - the X-component
#[inline(always)]
pub fn set_x(&mut self, x: u32) {
unsafe { *self.0.as_mut_ptr() = x }
}
/// Sets the y-component
///
/// # Parameters
///
/// * `y` - the Y-component
#[inline(always)]
pub fn set_y(&mut self, y: u32) {
unsafe { *self.0.as_mut_ptr().add(1) = y }
}
/// Sets the z-component
///
/// # Parameters
///
/// * `z` - theZ-component
#[inline(always)]
pub fn set_z(&mut self, z: u32) {
unsafe { *self.0.as_mut_ptr().add(2) = z }
}
/// Sets the w-component
///
/// # Parameters
///
/// * `w` - the W-component
#[inline(always)]
pub fn set_w(&mut self, w: u32) {
unsafe { *self.0.as_mut_ptr().add(3) = w }
}
/// Sets the X and Y components of this vector
///
/// # Parameters
///
/// * `xy` - the X and Y components of the [`Vec4u`]
#[inline(always)]
pub fn set_xy(&mut self, xy: &Vec2u) {
self.xy_mut().set(xy)
}
/// Sets the Y and Z components of this vector
///
/// # Parameters
///
/// * `yz` - the Y and Z components of the [`Vec4u`]
#[inline(always)]
pub fn set_yz(&mut self, yz: &Vec2u) {
self.yz_mut().set(yz)
}
/// Sets the Z and W components of this vector
///
/// # Parameters
///
/// * `zw` - the Z and W components of the [`Vec4u`]
#[inline(always)]
pub fn set_zw(&mut self, zw: &Vec2u) {
self.zw_mut().set(zw)
}
/// Sets the X, Y, and Z components of this vector
///
/// # Parameters
///
/// * `xyz` - the X, Y, and Z components of the [`Vec4u`]`
#[inline(always)]
pub fn set_xyz(&mut self, xyz: &Vec3u) {
self.xyz_mut().set(xyz)
}
/// Sets the Y, Z and W components of this vector
///
/// # Parameters
///
/// * `yzw` - the Y, Z, and W components of the [`Vec4u`]
#[inline(always)]
pub fn set_yzw(&mut self, yzw: &Vec3u) {
self.yzw_mut().set(yzw)
}
/// Sets all the components of this vector the values from other.
///
/// # Parameters
///
/// * `other` - the other [`Vec3u`] to set.
pub fn set(&mut self, other: &Vec4u) {
let src_ptr = other.as_ptr();
let dest_ptr = self.0.as_mut_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) = *src_ptr.add(i);
}
}
}
/// Computes the minimum of each vector.
///
/// # Parameters
///
/// * `lhs` - the left vector
/// * `rhs` - the right vector
pub fn min(&self, rhs: &Vec4u) -> Vector4u {
Vector4u {
x: self.x().min(rhs.x()),
y: self.y().min(rhs.y()),
z: self.z().min(rhs.z()),
w: self.w().min(rhs.w()),
}
}
/// Computes the maximum of each vector.
///
/// # Parameters
///
/// * `lhs` - the left vector
/// * `rhs` - the right vector
pub fn max(&self, rhs: &Vec4u) -> Vector4u {
Vector4u {
x: self.x().max(rhs.x()),
y: self.y().max(rhs.y()),
z: self.z().max(rhs.z()),
w: self.w().max(rhs.w()),
}
}
}
impl AsRef<[u32]> for Vec4u {
#[must_use]
#[inline(always)]
fn as_ref(&self) -> &[u32] {
&self.0
}
}
impl AsMut<[u32]> for Vec4u {
#[must_use]
#[inline(always)]
fn as_mut(&mut self) -> &mut [u32] {
&mut self.0
}
}
impl Borrow<[u32]> for Vec4u {
#[must_use]
#[inline(always)]
fn borrow(&self) -> &[u32] {
&self.0
}
}
impl BorrowMut<[u32]> for Vec4u {
#[must_use]
#[inline(always)]
fn borrow_mut(&mut self) -> &mut [u32] {
&mut self.0
}
}
impl<I> Index<I> for Vec4u
where
I: SliceIndex<[u32]>,
{
type Output = I::Output;
#[must_use]
#[inline(always)]
fn index(&self, index: I) -> &Self::Output {
// SAFETY: All Vec4 objects are guaranteed to have 4 components
unsafe { crate::core::hint::fixed_size(&self.0, 4) };
self.0.index(index)
}
}
impl<I> IndexMut<I> for Vec4u
where
I: SliceIndex<[u32]>,
{
#[must_use]
#[inline(always)]
fn index_mut(&mut self, index: I) -> &mut Self::Output {
// SAFETY: All Vec4 objects are guaranteed to have 4 components
unsafe { crate::core::hint::fixed_size(&self.0, 4) };
self.0.index_mut(index)
}
}
impl Add for &'_ Vec4u {
type Output = Vector4u;
#[must_use]
fn add(self, rhs: Self) -> Self::Output {
Vector4u {
x: self.x() + rhs.x(),
y: self.y() + rhs.y(),
z: self.z() + rhs.z(),
w: self.w() + rhs.w(),
}
}
}
impl Sub for &'_ Vec4u {
type Output = Vector4u;
#[must_use]
fn sub(self, rhs: Self) -> Self::Output {
Vector4u {
x: self.x() - rhs.x(),
y: self.y() - rhs.y(),
z: self.z() - rhs.z(),
w: self.w() - rhs.w(),
}
}
}
impl Mul<u32> for &'_ Vec4u {
type Output = Vector4u;
#[must_use]
fn mul(self, rhs: u32) -> Self::Output {
Vector4u {
x: self.x() * rhs,
y: self.y() * rhs,
z: self.z() * rhs,
w: self.w() * rhs,
}
}
}
impl Mul<&'_ Vec4u> for u32 {
type Output = Vector4u;
#[must_use]
fn mul(self, rhs: &'_ Vec4u) -> Self::Output {
Vector4u {
x: self * rhs.x(),
y: self * rhs.y(),
z: self * rhs.z(),
w: self * rhs.w(),
}
}
}
impl Rem<u32> for &'_ Vec4u {
type Output = Vector4u;
#[must_use]
fn rem(self, rhs: u32) -> Self::Output {
Vector4u {
x: self.x().rem(rhs),
y: self.y().rem(rhs),
z: self.z().rem(rhs),
w: self.w().rem(rhs),
}
}
}
impl Div<u32> for &'_ Vec4u {
type Output = Vector4u;
#[must_use]
fn div(self, rhs: u32) -> Self::Output {
Vector4u {
x: self.x() / rhs,
y: self.y() / rhs,
z: self.z() / rhs,
w: self.w() / rhs,
}
}
}
impl AddAssign<&Vec4u> for Vec4u {
fn add_assign(&mut self, rhs: &Vec4u) {
let dest_ptr = self.0.as_mut_ptr();
let src_ptr = rhs.0.as_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) += *src_ptr.add(i)
}
}
}
}
impl SubAssign<&Vec4u> for Vec4u {
fn sub_assign(&mut self, rhs: &Vec4u) {
let dest_ptr = self.0.as_mut_ptr();
let src_ptr = rhs.0.as_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) -= *src_ptr.add(i)
}
}
}
}
impl MulAssign<u32> for Vec4u {
fn mul_assign(&mut self, rhs: u32) {
let dest_ptr = self.0.as_mut_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) *= rhs
}
}
}
}
impl DivAssign<u32> for Vec4u {
fn div_assign(&mut self, rhs: u32) {
let dest_ptr = self.0.as_mut_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) /= rhs
}
}
}
}
impl RemAssign<u32> for Vec4u {
fn rem_assign(&mut self, rhs: u32) {
let dest_ptr = self.0.as_mut_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) %= rhs
}
}
}
}
impl fmt::Debug for Vec4u {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Vec4u")
.field("x", &self.x())
.field("y", &self.y())
.field("z", &self.z())
.field("w", &self.w())
.finish()
}
}
impl fmt::Display for Vec4u {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"[{}, {}, {}, {}]",
self.x(),
self.y(),
self.z(),
self.w()
)
}
}
/// An owning representation of an unsigned 4-component [Euclidean vector].
///
/// Like [`Vec4u`], the [`Vector4u`] object represents a [Euclidean vector] in
/// 4D. Unlike the [`Vec4u`], this is an owning representation that stores the
/// actual content of the vector.
///
/// [Euclidean vector]: https://en.wikipedia.org/wiki/Euclidean_vector
#[repr(C)]
#[repr(align(16))]
#[derive(Clone, Copy, Default, PartialEq, PartialOrd, Eq, Ord, Hash, Debug)]
pub struct Vector4u {
/// The X-component of the vector.
pub x: u32,
/// The Y-component of the vector.
pub y: u32,
/// The Z-component of the vector.
pub z: u32,
/// The W-component of the vector.
pub w: u32,
}
impl Vector4u {
/// A constant for a [Null vector], which has magnitude 0 and exists at the
/// [origin].
///
/// [Null vector]: https://en.wikipedia.org/wiki/Null_vector
/// [origin]: https://en.wikipedia.org/wiki/Origin_(mathematics)
pub const ZERO: Vector4u = Vector4u::new(0, 0, 0, 0);
/// A constant for a [unit vector] in the positive X-direction.
///
/// [unit vector]: https://en.wikipedia.org/wiki/Unit_vector
pub const UNIT_X: Vector4u = Vector4u::new(1, 0, 0, 0);
/// A constant for a [unit vector] in the positive Y-direction.
///
/// [unit vector]: https://en.wikipedia.org/wiki/Unit_vector
pub const UNIT_Y: Vector4u = Vector4u::new(0, 1, 0, 0);
/// A constant for a [unit vector] in the positive Z-direction.
///
/// [unit vector]: https://en.wikipedia.org/wiki/Unit_vector
pub const UNIT_Z: Vector4u = Vector4u::new(0, 0, 1, 0);
/// A constant for a [unit vector] in the positive W-direction.
///
/// [unit vector]: https://en.wikipedia.org/wiki/Unit_vector
pub const UNIT_W: Vector4u = Vector4u::new(0, 0, 0, 1);
/// Constructs this vector from an x, y, z, and w coordinate.
///
/// # Parameters
///
/// * `x` - the x-component
/// * `y` - the y-component
/// * `z` - the z-component
/// * `w` - the w-component
#[must_use]
#[inline(always)]
pub const fn new(x: u32, y: u32, z: u32, w: u32) -> Self {
Self { x, y, z, w }
}
/// Constructs this vector with a uniform value `v`.
///
/// # Parameters
///
/// * `v` - the value to uniformly apply
#[must_use]
#[inline(always)]
pub const fn uniform(v: u32) -> Self {
Self::new(v, v, v, v)
}
/// Constructs this vector from a 4-component [`u32`] array.
///
/// # Parameters
///
/// * `array` - an array containing 4 [`u32`] values.
#[must_use]
#[inline(always)]
pub const fn from_array(array: &[u32; 4]) -> Self {
Self::new(array[0], array[1], array[2], array[3])
}
/// Constructs this vector from a slice of floats.
///
/// This will return [`VecError`] if `slice.len()` is not equal to 2.
///
/// # Parameters
///
/// * `slice` - the slice to read from
pub const fn from_slice(slice: &[u32]) -> Result<Self, VecError> {
if hint::likely(slice.len() == 4) {
// SAFETY: slice is checked to have exactly 4 elements
Ok(unsafe { Self::from_slice_unchecked(slice) })
} else {
Err(VecError::new(4, slice.len()))
}
}
/// Constructs this vector from a slice of floats.
///
/// # Parameters
///
/// * `slice` - the slice to read from
///
/// # Safety
///
/// `slice.len()` must be greater or equal to `2`, otherwise this will
/// access an out-of-bounds entry and `panic`.
#[must_use]
#[inline(always)]
pub const unsafe fn from_slice_unchecked(slice: &[u32]) -> Self {
debug_assert!(slice.len() == 4);
Self::from_ptr(slice.as_ptr())
}
/// Constructs this vector from a [`Vec4u`]
///
/// # Parameters
///
/// * `other` - the other vector
#[must_use]
pub fn from_vec4u(other: &Vec4u) -> Self {
Self {
x: other.x(),
y: other.y(),
z: other.z(),
w: other.w(),
}
}
/// Constructs this vector from a pointer to floating point values.
///
/// # Parameters
///
/// * `ptr` - the pointer to the start of a contiguous sequence of floats
///
/// # Safety
///
/// This function requires that `ptr` be non-null and point to the start of a
/// contiguous sequence of 3 [`u32`] values.
#[must_use]
#[inline(always)]
pub const unsafe fn from_ptr(ptr: *const u32) -> Self {
Self::new(*ptr, *ptr.add(1), *ptr.add(2), *ptr.add(3))
}
/// Returns this vector as a [`Vec4u`].
#[must_use]
#[inline(always)]
pub const fn as_vec4(&self) -> &Vec4u {
// SAFETY:
//
// Vector4u is repr(C) and thus points to two contiguous elements
// of type and align of `u32`. The only pointer capable of accessing both
// entries within its memory region is a pointer to itself (`*const _`).
// Thus, we alias this to `u32` -- which under `repr(C)` points to the
// first element, and has proper reachability into its neighbor-element.
unsafe {
std::mem::transmute(std::slice::from_raw_parts(
self as *const _ as *const u32,
4,
))
}
}
/// Returns this vector as a mutable [`Vec4u`].
#[must_use]
#[inline(always)]
pub fn as_mut_vec4(&mut self) -> &mut Vec4u {
// SAFETY: See explanation in Borrow<Vec4>
unsafe {
std::mem::transmute(std::slice::from_raw_parts_mut(
self as *mut _ as *mut u32,
4,
))
}
}
/// Returns this vector as a slice of [`u32`].
#[must_use]
#[inline(always)]
pub const fn as_slice(&self) -> &[u32] {
self.as_vec4().as_slice()
}
/// Returns this vector as a mutable slice of [`u32`].
#[must_use]
#[inline(always)]
pub fn as_mut_slice(&mut self) -> &mut [u32] {
self.as_mut_vec4().as_mut_slice()
}
}
impl From<&'_ Vec4u> for Vector4u {
#[must_use]
#[inline(always)]
fn from(value: &'_ Vec4u) -> Self {
value.to_owned()
}
}
impl Deref for Vector4u {
type Target = Vec4u;
#[must_use]
#[inline(always)]
fn deref(&self) -> &Self::Target {
self.borrow()
}
}
impl DerefMut for Vector4u {
#[must_use]
#[inline(always)]
fn deref_mut(&mut self) -> &mut Self::Target {
self.borrow_mut()
}
}
impl AsRef<Vec4u> for Vector4u {
#[must_use]
#[inline(always)]
fn as_ref(&self) -> &Vec4u {
self.as_vec4()
}
}
impl AsMut<Vec4u> for Vector4u {
#[must_use]
#[inline(always)]
fn as_mut(&mut self) -> &mut Vec4u {
self.as_mut_vec4()
}
}
impl Borrow<Vec4u> for Vector4u {
#[must_use]
#[inline(always)]
fn borrow(&self) -> &Vec4u {
self.as_vec4()
}
}
impl BorrowMut<Vec4u> for Vector4u {
#[must_use]
#[inline(always)]
fn borrow_mut(&mut self) -> &mut Vec4u {
self.as_mut_vec4()
}
}
impl Borrow<[u32]> for Vector4u {
#[must_use]
#[inline(always)]
fn borrow(&self) -> &[u32] {
<Self as Borrow<Vec4u>>::borrow(self).as_ref()
}
}
impl BorrowMut<[u32]> for Vector4u {
#[must_use]
#[inline(always)]
fn borrow_mut(&mut self) -> &mut [u32] {
<Self as BorrowMut<Vec4u>>::borrow_mut(self).as_mut()
}
}
impl ToOwned for Vec4u {
type Owned = Vector4u;
#[must_use]
#[inline(always)]
fn to_owned(&self) -> Self::Owned {
Vector4u {
x: self.x(),
y: self.y(),
z: self.z(),
w: self.w(),
}
}
}
impl Add for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn add(self, rhs: Self) -> Self::Output {
self.as_vec4().add(rhs.as_vec4())
}
}
impl Add for Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn add(self, rhs: Self) -> Self::Output {
self.add(rhs.as_vec4())
}
}
impl Add<&Vec4u> for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn add(self, rhs: &Vec4u) -> Self::Output {
self.as_vec4().add(rhs)
}
}
impl Add<&Vector4u> for &'_ Vec4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn add(self, rhs: &Vector4u) -> Self::Output {
self.add(rhs.as_vec4())
}
}
impl Add<Vector4u> for &Vec4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn add(self, rhs: Vector4u) -> Self::Output {
// Addition is commutative, so reordering operations is safe
rhs.add(self)
}
}
impl Add<&Vec4u> for Vector4u {
type Output = Vector4u;
#[must_use]
fn add(mut self, rhs: &Vec4u) -> Self::Output {
// Repurpose 'self' for the output, to save space (1 less lifetime)
let dest_ptr = self.0.as_mut_ptr();
let src_ptr = rhs.0.as_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) += *src_ptr.add(i)
}
}
self
}
}
impl Add<&Vector4u> for Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn add(self, rhs: &Vector4u) -> Self::Output {
// Addition is commutative, so reordering operations is safe
rhs.add(self.as_vec4())
}
}
impl Add<Vector4u> for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn add(self, rhs: Vector4u) -> Self::Output {
// Addition is commutative, so reordering operations is safe
rhs.as_vec4().add(self)
}
}
impl Sub for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn sub(self, rhs: Self) -> Self::Output {
self.as_vec4().sub(rhs.as_vec4())
}
}
impl Sub for Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn sub(self, rhs: Self) -> Self::Output {
self.sub(rhs.as_vec4())
}
}
impl Sub<&Vec4u> for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn sub(self, rhs: &Vec4u) -> Self::Output {
self.as_vec4().sub(rhs)
}
}
impl Sub<&Vector4u> for &'_ Vec4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn sub(self, rhs: &Vector4u) -> Self::Output {
self.sub(rhs.as_vec4())
}
}
impl Sub<Vector4u> for &Vec4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn sub(self, rhs: Vector4u) -> Self::Output {
self.sub(rhs.as_vec4())
}
}
impl Sub<&Vec4u> for Vector4u {
type Output = Vector4u;
#[must_use]
fn sub(mut self, rhs: &Vec4u) -> Self::Output {
// Repurpose 'self' for the output, to save space (1 less lifetime)
let dest_ptr = self.0.as_mut_ptr();
let src_ptr = rhs.0.as_ptr();
unsafe {
for i in 0..4 {
*dest_ptr.add(i) -= *src_ptr.add(i)
}
}
self
}
}
impl Sub<&Vector4u> for Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn sub(self, rhs: &Vector4u) -> Self::Output {
self.sub(rhs.as_vec4())
}
}
impl Sub<Vector4u> for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn sub(self, rhs: Vector4u) -> Self::Output {
self.sub(rhs.as_vec4())
}
}
impl Mul<u32> for Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn mul(mut self, rhs: u32) -> Self::Output {
self.as_mut_vec4().mul_assign(rhs);
self
}
}
impl Mul<u32> for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn mul(self, rhs: u32) -> Self::Output {
self.as_vec4().mul(rhs)
}
}
impl Mul<Vector4u> for u32 {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn mul(self, mut rhs: Vector4u) -> Self::Output {
rhs.as_mut_vec4().mul_assign(self);
rhs
}
}
impl Mul<&Vector4u> for u32 {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn mul(self, rhs: &Vector4u) -> Self::Output {
rhs.as_vec4().mul(self)
}
}
impl Div<u32> for Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn div(mut self, rhs: u32) -> Self::Output {
self.as_mut_vec4().div_assign(rhs);
self
}
}
impl Div<u32> for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn div(self, rhs: u32) -> Self::Output {
self.as_vec4().div(rhs)
}
}
impl Rem<u32> for Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn rem(mut self, rhs: u32) -> Self::Output {
self.as_mut_vec4().rem_assign(rhs);
self
}
}
impl Rem<u32> for &Vector4u {
type Output = Vector4u;
#[must_use]
#[inline(always)]
fn rem(self, rhs: u32) -> Self::Output {
self.as_vec4().rem(rhs)
}
}
impl AddAssign for Vector4u {
#[inline(always)]
fn add_assign(&mut self, rhs: Self) {
self.as_mut_vec4().add_assign(&rhs)
}
}
impl AddAssign<&Vector4u> for Vector4u {
#[inline(always)]
fn add_assign(&mut self, rhs: &Self) {
self.as_mut_vec4().add_assign(rhs)
}
}
impl AddAssign<&Vec4u> for Vector4u {
#[inline(always)]
fn add_assign(&mut self, rhs: &Vec4u) {
self.as_mut_vec4().add_assign(rhs)
}
}
impl SubAssign for Vector4u {
#[inline(always)]
fn sub_assign(&mut self, rhs: Self) {
self.as_mut_vec4().sub_assign(&rhs)
}
}
impl SubAssign<&Vector4u> for Vector4u {
#[inline(always)]
fn sub_assign(&mut self, rhs: &Self) {
self.as_mut_vec4().sub_assign(rhs)
}
}
impl SubAssign<&Vec4u> for Vector4u {
#[inline(always)]
fn sub_assign(&mut self, rhs: &Vec4u) {
self.as_mut_vec4().sub_assign(rhs)
}
}
impl MulAssign<u32> for Vector4u {
#[inline(always)]
fn mul_assign(&mut self, rhs: u32) {
self.as_mut_vec4().mul_assign(rhs)
}
}
impl DivAssign<u32> for Vector4u {
#[inline(always)]
fn div_assign(&mut self, rhs: u32) {
self.as_mut_vec4().div_assign(rhs)
}
}
impl RemAssign<u32> for Vector4u {
#[inline(always)]
fn rem_assign(&mut self, rhs: u32) {
self.as_mut_vec4().rem_assign(rhs)
}
}
impl fmt::Display for Vector4u {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "[{}, {}, {}, {}]", self.x, self.y, self.z, self.w)
}
}
#[cfg(test)]
#[path = "vec4u.test.rs"]
mod test;