alloy/geometry/plane.rs
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use std::fmt;
use std::ops::{Deref, DerefMut};
use crate::cmp::AlmostEq;
use crate::math::vec::{Vec2, Vec3, Vec4, Vector3, Vector4};
use crate::ops::{Cross, Dot};
use super::{Encloses, Intersects, Point3};
/// A value type that represents a plane in 3D space with the equation:
/// `a*x + b*y + c*z + d = 0`.
///
/// Points can implicitly deref into [`Vec4`] to allow for easily using points
/// in places where vectors are expected.
#[repr(C)]
#[derive(Clone, Copy, Default, PartialEq, PartialOrd)]
pub struct Plane {
data: Vector4,
}
impl fmt::Debug for Plane {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Plane")
.field("a", &self.a())
.field("b", &self.b())
.field("c", &self.c())
.field("d", &self.d())
.finish()
}
}
// Construction
impl Plane {
/// Creates a new plane with the given coefficients.
///
/// # Parameters
///
/// * `a` - The first component of the plane
/// * `b` - The second component of the plane
/// * `c` - The third component of the plane
/// * `d` - The fourth component of the plane
#[inline(always)]
pub const fn new(a: f32, b: f32, c: f32, d: f32) -> Self {
Self {
data: Vector4::new(a, b, c, d),
}
}
/// Create a new plane from a normal and distance
///
/// # Parameters
///
/// * `normal` - The normal of the plane
/// * `distance` - The distance of the plane
#[inline]
pub const fn from_normal_distance(normal: &Vec3, distance: f32) -> Self {
Self {
data: Vector4::new(normal.x(), normal.y(), normal.z(), distance),
}
}
/// Create a new plane from a point and normal
///
/// # Parameters
///
/// * `point` - The point on the plane
/// * `normal` - The normal of the plane
pub fn from_point_and_normal(point: &Point3, normal: &Vec3) -> Self {
let d = -point.dot(normal);
Self {
data: Vector4::new(normal.x(), normal.y(), normal.z(), d),
}
}
/// Create a new plane from three points in counter-clockwise order.
///
/// # Parameters
///
/// * `p0` - The first point
/// * `p1` - The second point
/// * `p2` - The third point
pub fn from_points_clockwise(p0: &Point3, p1: &Point3, p2: &Point3) -> Self {
let normal = (p2 - p0).cross(&(p1 - p0)).normalized();
Self::from_point_and_normal(p0, &normal)
}
/// Create a new plane from three points in counter-clockwise order.
/// This is the same as `from_points_clockwise` but with the points in a different order.
///
/// # Parameters
///
/// * `p0` - The first point
/// * `p1` - The second point
/// * `p2` - The third point
pub fn from_points_counter_clockwise(p0: &Point3, p1: &Point3, p2: &Point3) -> Self {
let normal = (p1 - p0).cross(&(p2 - p0)).normalized();
Self::from_point_and_normal(p0, &normal)
}
}
// Getters / Setters
impl Plane {
/// Gets the 'a' component of the plane
#[inline(always)]
pub const fn a(&self) -> f32 {
self.data.as_vec4().x()
}
/// Gets the 'b' component of the plane
#[inline(always)]
pub const fn b(&self) -> f32 {
self.data.as_vec4().y()
}
/// Gets the 'c' component of the plane
#[inline(always)]
pub const fn c(&self) -> f32 {
self.data.as_vec4().z()
}
/// Gets the 'd' component of the plane
#[inline(always)]
pub const fn d(&self) -> f32 {
self.data.as_vec4().w()
}
/// Gets the 'a' and 'b' components of the plane
/// as a 2D vector
#[inline(always)]
pub const fn ab(&self) -> &Vec2 {
self.data.as_vec4().xy()
}
/// Gets the 'b' and 'c' components of the plane
/// as a 2D vector
#[inline(always)]
pub const fn bc(&self) -> &Vec2 {
self.data.as_vec4().yz()
}
/// Gets the 'c' and 'd' components of the plane
/// as a 2D vector
#[inline(always)]
pub const fn cd(&self) -> &Vec2 {
self.data.as_vec4().zw()
}
/// Gets the 'a', 'b', and 'c' components of the plane
/// as a 3D vector
#[inline(always)]
pub const fn abc(&self) -> &Vec3 {
self.data.as_vec4().xyz()
}
/// Gets the 'b', 'c', and 'd' components of the plane
/// as a 3D vector
#[inline(always)]
pub const fn bcd(&self) -> &Vec3 {
self.data.as_vec4().yzw()
}
/// Gets the 'a', 'b', 'c', and 'd' components of the plane
/// as a 4D vector
#[inline(always)]
pub const fn abcd(&self) -> &Vec4 {
self.data.as_vec4()
}
/// Gets the normal of this plane
#[inline(always)]
pub const fn normal(&self) -> &Vec3 {
self.data.as_vec4().xyz()
}
/// Gets the 'a' component of the plane
#[inline(always)]
pub fn a_mut(&mut self) -> &mut f32 {
self.data.as_mut_vec4().x_mut()
}
/// Gets the 'b' component of the plane
#[inline(always)]
pub fn b_mut(&mut self) -> &mut f32 {
self.data.as_mut_vec4().y_mut()
}
/// Gets the 'c' component of the plane
#[inline(always)]
pub fn c_mut(&mut self) -> &mut f32 {
self.data.as_mut_vec4().z_mut()
}
/// Gets the 'd' component of the plane
#[inline(always)]
pub fn d_mut(&mut self) -> &mut f32 {
self.data.as_mut_vec4().w_mut()
}
/// Gets the 'a' and 'b' components of the plane
/// as a 2D vector
#[inline(always)]
pub fn ab_mut(&mut self) -> &mut Vec2 {
self.data.as_mut_vec4().xy_mut()
}
/// Gets the 'b' and 'c' components of the plane
/// as a 2D vector
#[inline(always)]
pub fn bc_mut(&mut self) -> &mut Vec2 {
self.data.as_mut_vec4().yz_mut()
}
/// Gets the 'c' and 'd' components of the plane
/// as a 2D vector
#[inline(always)]
pub fn cd_mut(&mut self) -> &mut Vec2 {
self.data.as_mut_vec4().zw_mut()
}
/// Gets the 'a', 'b', and 'c' components of the plane
/// as a 3D vector
#[inline(always)]
pub fn abc_mut(&mut self) -> &mut Vec3 {
self.data.as_mut_vec4().xyz_mut()
}
/// Gets the 'b', 'c', and 'd' components of the plane
/// as a 3D vector
#[inline(always)]
pub fn bcd_mut(&mut self) -> &mut Vec3 {
self.data.as_mut_vec4().yzw_mut()
}
/// Gets the 'a', 'b', 'c', and 'd' components of the plane
/// as a 4D vector
#[inline(always)]
pub fn abcd_mut(&mut self) -> &mut Vec4 {
self.data.as_mut_vec4()
}
/// Sets the 'a' component of the plane
///
/// # Parameters
///
/// * `a` - The new value of the 'a' component
#[inline(always)]
pub fn set_a(&mut self, a: f32) {
self.data.set_x(a)
}
/// Sets the 'b' component of the plane
///
/// # Parameters
///
/// * `b` - The new value of the 'b' component
#[inline(always)]
pub fn set_b(&mut self, b: f32) {
self.data.set_y(b)
}
/// Sets the 'c' component of the plane
///
/// # Parameters
///
/// * `c` - The new value of the 'c' component
#[inline(always)]
pub fn set_c(&mut self, c: f32) {
self.data.set_z(c)
}
/// Sets the 'd' component of the plane
///
/// # Parameters
///
/// * `d` - The new value of the 'd' component
#[inline(always)]
pub fn set_d(&mut self, d: f32) {
self.data.set_w(d)
}
/// Gets the 'a' and 'b' components of the plane
///
/// # Parameters
///
/// * `ab` - The new value of the 'a' and 'b' components
#[inline(always)]
pub fn set_ab(&mut self, ab: &Vec2) {
self.data.set_xy(ab)
}
/// Gets the 'b' and 'c' components of the plane
///
/// # Parameters
///
/// * `bc` - The new value of the 'b' and 'c' components
#[inline(always)]
pub fn set_bc(&mut self, bc: &Vec2) {
self.data.set_yz(bc)
}
/// Gets the 'c' and 'd' components of the plane
///
/// # Parameters
///
/// * `cd` - The new value of the 'c' and 'd' components
#[inline(always)]
pub fn set_cd(&mut self, cd: &Vec2) {
self.data.set_yz(cd)
}
/// Gets the 'a', 'b', and 'c' components of the plane
///
/// # Parameters
///
/// * `abc` - The new value of the 'a', 'b', and 'c' components
#[inline(always)]
pub fn set_abc(&mut self, abc: &Vec3) {
self.data.set_xyz(abc)
}
/// Gets the 'b', 'c', and 'd' components of the plane
///
/// # Parameters
///
/// * `bcd` - The new value of the 'b', 'c', and 'd' components
#[inline(always)]
pub fn set_bcd(&mut self, bcd: &Vec3) {
self.data.set_yzw(bcd)
}
/// Gets the 'a', 'b', 'c', and 'd' components of the plane
///
/// # Parameters
///
/// * `abcd` - The new value of the 'a', 'b', 'c', and 'd' components
#[inline(always)]
pub fn set(&mut self, abcd: &Vec4) {
self.data.set(abcd)
}
}
// Conversion
impl Plane {
/// Gets the normal of this plane
#[inline(always)]
pub const fn as_vec4(&self) -> &Vec4 {
self.data.as_vec4()
}
/// Gets the normal of this plane
#[inline(always)]
pub fn as_mut_vec4(&mut self) -> &mut Vec4 {
self.data.as_mut_vec4()
}
}
impl AsRef<Vec4> for Plane {
#[inline(always)]
fn as_ref(&self) -> &Vec4 {
self.as_vec4()
}
}
impl AsMut<Vec4> for Plane {
#[inline(always)]
fn as_mut(&mut self) -> &mut Vec4 {
self.as_mut_vec4()
}
}
impl Deref for Plane {
type Target = Vec4;
#[inline(always)]
fn deref(&self) -> &Self::Target {
self.as_vec4()
}
}
impl DerefMut for Plane {
#[inline(always)]
fn deref_mut(&mut self) -> &mut Self::Target {
self.as_mut_vec4()
}
}
// Queries
impl Plane {
/// Gets the distance to the point from this plane
///
/// # Parameters
///
/// * `point` - The point to get the distance to
pub fn distance_to_point(&self, point: &Point3) -> f32 {
use crate::ops::Dot;
let abc = self.data.as_vec4().xyz();
abc.dot(point.as_vec3()) + self.d()
}
/// Checks if the plane contains the point within the default epsilon.
///
/// # Parameters
///
/// * `point` - The point to check
pub fn contains_point(&self, point: &Point3) -> bool {
self.distance_to_point(point).almost_eq(&0.0)
}
/// Checks if the point exists over the plane
///
/// # Parameters
///
/// * `point` - The point to check
pub fn is_point_over_plane(&self, point: &Point3) -> bool {
self.data.as_vec4().xyz().dot(point.as_vec3()) > self.d()
}
/// Checks if the point exists under the plane
///
/// # Parameters
///
/// * `point` - The point to check
pub fn is_point_under_plane(&self, point: &Point3) -> bool {
self.data.as_vec4().xyz().dot(point.as_vec3()) < self.d()
}
/// Gets the nearest point on the plane to the given point
///
/// # Parameters
///
/// * `point` - The point to get the nearest point to
pub fn nearest_point(&self, point: &Point3) -> Point3 {
let abc = self.data.as_vec4().xyz();
let t = -(abc.dot(point.as_vec3()) + self.d());
let scaled_normal = abc * t;
*point + scaled_normal.as_vec3()
}
}
impl Intersects for Plane {
fn intersects(&self, other: &Self) -> bool {
let normal = self.normal().cross(other.normal());
!normal.almost_eq(&Vector3::ZERO)
}
}
impl Encloses<Point3> for Plane {
fn encloses(&self, point: &Point3) -> bool {
self.contains_point(point)
}
}
// Modifiers
impl Plane {
/// Computes and returns the plane that is this plane's inverse.
pub fn inverted(&self) -> Self {
Self::new(-self.a(), -self.b(), -self.c(), -self.d())
}
}
#[cfg(test)]
#[path = "plane.test.rs"]
mod test;