opengl_example

Constant VERTEX_SHADER

source
pub(crate) const VERTEX_SHADER: &str = "#version 410 core\nlayout (location = 0) in vec3 aPos;\nuniform mat4 transform;\nuniform mat4 view;\nuniform mat4 projection;\n\nvoid main()\n{\n    gl_Position = projection * transform * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n}\n";