pub type PFNGLSPECIALIZESHADERARBPROC = Option<unsafe extern "C" fn(shader: GLuint, pEntryPoint: *const GLchar, numSpecializationConstants: GLuint, pConstantIndex: *const GLuint, pConstantValue: *const GLuint)>;Aliased Type§
enum PFNGLSPECIALIZESHADERARBPROC {
None,
Some(unsafe extern "C" fn(_: u32, _: *const i8, _: u32, _: *const u32, _: *const u32)),
}