pub type PFNGLSHADERSOURCEPROC = Option<unsafe extern "C" fn(shader: GLuint, count: GLsizei, string: *const *const GLchar, length: *const GLint)>;Aliased Type§
enum PFNGLSHADERSOURCEPROC {
None,
Some(unsafe extern "C" fn(_: u32, _: i32, _: *const *const i8, _: *const i32)),
}