pub fn max_texture_size_checked() -> Result<usize>Expand description
Gets the maximum number of texture units that can be used in a fragment shader.
This function always tests whether an error was returned from glGetError
after.
pub fn max_texture_size_checked() -> Result<usize>Gets the maximum number of texture units that can be used in a fragment shader.
This function always tests whether an error was returned from glGetError
after.